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Sarah Parker wakes up in an empty room. She has been kidnapped. Your role is to guide her to safety, through a maze of escalating challenges and difficult decisions.
In this one-player game, you watch the action from Sarah’s point of view and communicate with her through a headset. It is up to you to guide Sarah through the narrative. Your objectives are clear: Get her out alive. Save the others. Catch the kidnapper.
With no pause, reload or extra lives, how will you play the game?
What people said
"Chillingly real ... an impressively done immersive experience"
"It's a thing of genius"
"The concept is original and ... yet, for me the storyline is just as exciting"
"You come away with your heart pounding"
"Intense, innovative and skilfully executed"
To see more reactions, check out #DeadWait on Twitter.
Playtesting - The Junction, Cambridge: 4th, 5th May 2013
Previews - Soho Theatre, London: 16th - 19th July 2014
Game Release - The Pleasance, Edinburgh: 2nd - 17th August 2014
Design and creation- Ilayda Arden, Oli Back, Melanie Grossenbacher, Daniel Thompson
Technical operation- Oli Back, Xander Edwards
Performed by- Ilayda Arden, Navinder Bhatti, Melanie Grossenbacher, Louie Keen, Daniel Thompson
BLOCK STOP create exciting story-based live action games. Our games see fictional events unfold in the real world, where players meet characters, solve puzzles and engage in playful narrative twists and turns.
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